Fighter

''A robust and brave Fighter. He charges right into the frontlines to clash with enemies, and protect teammates!''



Axe
Axe Onslaught (Basic attack)

Performs a 4-stage attack with heavy axe. Every attack inflicts additional fire DMG while under Fire Bless.

Bonus:
 * Attack +4 / Lv.

Blazing Trail

Unleashes a blazing trail to obtain Fire Bless.

Bonus:
 * Fire Power +1 / Lv.
 * 10 (+1 / 5-Lv.) % chance of getting Fire Bless with the 4th stage normal attack

Fearless Leap

Leaps and smashes the ground, dealing DMG and decreasing enemies Movement Speed within the area, and applying Will of Earth on yourself.

Bonus:
 * Max HP +40 / Lv.
 * Earth Power +1 / Lv.

Ground Slam

Bonus:
 * Increases Attack of all allies in the same scenario by 1/Lv.

Rock Claw

Bonus:
 * CRIT Rate +1 / 8-Lv.% (When HP drops below 50%, +1 / 4-Lv.% instead)

Trample

Stomps the ground, temporarily increasing own Attack and applying Will of Earth on yourself.

Bonus:
 * DMG taken from monsters decreases by%
 * DMG taken from enemy players decreases by %(When more than 2 players within 15m, decreases by%; when more than 5, decreases by %)

Ancestral Fist

Summons Rock Giant to attack, dealing massive multiple-stage DMG.

Bonus:
 * CRIT +
 * When the number of enemies within 5m is more than one, DMG +%

Sword
Sword Onslaught (Basic attack)

Performs a 4-stage attack with sword against all enemies in front.

Bonus:
 * Attack +4 / Lv.
 * Resistance +4 / Lv.

Ancient Shield

Taunts enemies nearby, and attracts their attack, while temporarily increases own Armor and Resistance.

Bonus:
 * Hatred caused by skills +45 (+2 / Lv.)%

Wind Hurl

Tosses a shield sheathed in gale and gains Gale Bless. Enemies hit by the shield will be pulled closer.

Bonus:
 * Max HP +70 / Lv.
 * CRIT RES +5 / Lv.

Shattering Slash

Bonus:
 * DMG taken from monsters -15 (-1 / Lv.)%

Whirlwind Slash

Bonus: Shieldcounter
 * HP bonus provided by equipment +45 (+1 / 2-Lv.)%

Bonus:
 * Attack +1 (+1 / Lv.)
 * 13 (+1 / 3-6-7 / Lv.)% chance of lowering enemies' Attack and Spell with the 4th stage normal attack.

Wind Asylum

Summons Deity of Wind's protection, applying a Shield of Wind on self, pet and the Raid Group member with the lowest remaining HP percentage to absorb DMG.

Bonus:
 * When the number of enemies within 5m is over 5, DMG taken -13% (+Lv.)